Guaranteeing Fast and
Reliable Content Delivery
CDN
This is a technique to deliver content to internet users safely and quickly.
It is mainly used in sending multiple image files, downloading large files, streaming videos smoothly, etc.
It sends the contents from the origin server of the customer and provides a faster and more stable network
environment by distributing from the nearest place to the users of the customer.
It is especially useful for game companies where large files need to be distributed at once,
shopping malls where multiple images need to be loaded, E-learning website where video classes
need to be provided, etc.
CDN in Cloud Environment
By configuring the settings just once, content can be distributed domestically and overseas simultaneously. By distributing the content stored in a volume or storage used in cloud instances (virtual servers) to CDN servers located in various regions of the world, it is possible to deliver the content to users around the world in the fastest and most reliable way.
Reasons for using CDN
- Instead of directly delivering the content from the client company’s instance (virtual server) to the user, it is transferred via a CDN edge server, which not only improves transfer quality but also reinforces security.
- Connect your cloud instance (virtual server) to the CDN service and upload the content to the storage, then you will be able to start using the service right away.
- By configuring the settings just once, you can offer the best transfer speed to your local and overseas users.
Main Features
Web/mobile content delivery
- Capacity on demand, allowing an increased capacity in case of a sudden surge in traffic
- Purge (edge server file synchronization when editing the original) function
- Delivery of content to any country you want
Video transmission/playback
- Supports various browsers, devices and formats
- Video player API access
Game file download (client, patches, etc.)
- Prevention of service interruptions caused by a surge in traffic
- Transmission speed limited according to the maximum download bitrate
Utilization
Web/mobile content delivery
Online shopping malls with numerous images and various products on the website
· Need to build a web server on your instance and expose a lot of content to your site
· Need to maintain uniform site performance worldwide, as you have a large overseas customer base
Video transfer/playback
e-Learning site and other sites that mainly provide video content such as movies and news
· Need to store large dynamic files such as entertainment content and provide
high-definition streaming services
· Need to provide stable video service considering the service characteristics such as e-Learning
Game (PC, mobile) download
Developers and publishers launching/operating games
· Need to distribute client and patch files for a game launch
· Providing game services to overseas users
Price
Monthly fee = Monthly transmission fee + Monthly request fee + Storage fee
· Monthly transmission fee = Sum of all charges incurring from the usage segment in relation
to the total amount of data transmitted in the month
· Monthly request fee = Charges incurring from the total number of CDN requests in the month
· Storage fee = Charges incurring from the average usage in the month (optional)
Category | Rate | Charging Bracket | Local | Global | |
---|---|---|---|---|---|
Transmitted volume | GB / month | no more than 200GB | KRW 70 | KRW 75 | |
200GB to no more than 1TB | KRW 55 | KRW 60 | |||
1TB to no more than 10TB | KRW 50 | KRW 55 | |||
10TB to no more than 100TB | KRW 45 | KRW 50 | |||
Over 100TB | KRW 35 | KRW 40 | |||
Storage | GB / month | - | KRW 80 | KRW 80 | |
Number of requests | http | 10,000 requests / month | - | KRW 11 | KRW 15 |
https | 10,000 requests / month | - | KRW 15 | KRW 15 |